Ships within 1-5 business days ≪Brand new and unopened≫: The first introductory book on digital game research in Japan finally published!!
A guidebook for game research that addresses societal issues――
Created by the producer of 'Pac-Man'/Fellow of the Japan Digital Game Society, Toru Iwatani
This is a very serious攻略本 for game "research"――
Created by the producer of 'Xevious'/Professor of the Department of Game Design at Tokyo Polytechnic University, Masanobu Endo
Digital games reflect cutting-edge technology and culture. Currently, there are various forms, from global eSports to casual smartphone games. The interest in researching digital games is increasing in universities and other institutions. This book explains the history of research, important literature, survey methods, and how to write papers in a careful manner, making it accessible for beginners.
【Table of Contents】
Prologue: Invitation to Game Research
1 Purpose of this book――An introductory book on game research readable in Japanese
2 Background of this book――Growing interest in games and revitalization of game research in recent years
3 Features of this book――Positioning within "Game Research" books and "How to Write a Paper" books
4 Significance of this book――Learning that can be used even after entering the real world
5 Structure of this book――Basic game research can be learned through six chapters
Chapter 1: History of Game Research
1 Scope of game research
2 History of domestic game research
3 History of international game research
Chapter 2: How to Proceed with Research and Preparation
1 What is a paper――Always starts with a "question"
2 Target――Organize using the "Diamond of Games"
3 Questions――Formulate questions using "Topoi" and "Billiard Method"
4 Concepts――Difficult but useful "academic terminology"
5 Methods――Choose methods that suit you
6 Pitfalls in paper writing――"Knowing too much" can also be a hindrance
Chapter 3: How to Proceed with Research and Writing
1 Structure of a paper
2 Steps to write a paper
3 Writing style in papers
4 Examples of expressions used in papers
5 How to proceed with graduation thesis
Chapter 4: Methods of Game Research
1 Experiments
2 Questionnaire surveys
3 Text mining
4 Data analysis
5 Interview surveys
6 Fieldwork
Chapter 5: Reading Game Research Papers
1 Examples of papers using experiments
2 Examples of papers using questionnaire surveys 1
3 Examples of papers using questionnaire surveys 2
4 Examples of papers using text mining
5 Examples of papers using data analysis
6 Examples of papers using data analysis and interview surveys 1
7 Examples of papers using data analysis and interview surveys 2
8 Examples of papers using fieldwork
Chapter 6: Diverse Approaches in Game Research
1 Connecting with the world through game research――Keiji Ameno, Seijo University
2 Games as multi-layered phenomena――Akihito Inoue, Ritsumeikan University
3 Bridging criticism and research in game history――Daichi Nakagawa, Associate Editor of PLANETS, and Wild Science Institute, Meiji University
4 Coloring a white campus with one's own colors――Akihiro Nakamura, Ritsumeikan University
5 Preserving games as Japanese cultural resources――Koichi Hosoi, Ritsumeikan University
6 Serious game design――Hiroyuki Matsukuma, Kyushu University
7 Extending game design and systems based on gameplay analysis――Koji Mikami, Tokyo University of Technology
8 Unraveling games through artificial intelligence――Yoichiro Miyake, Director of the Japan Digital Game Society
9 Going beyond "games"――Hiroshi Yamaguchi, Komazawa University
10 What is the unique experience of digital games――Hiroshi Yoshida, University of Tokyo
11 My journey in game studies――Maura France, Tampere University
12 My personal history surrounding the game industry――Meikka Lehtonen, Dubai Design & Innovation University
Epilogue
Appendix
20 Game Research Book Guides
List of graduate schools and universities where game research can be majored in Japan
Index
〈Column〉
Precautions when exploring questions of causality
Handling of paper styles and references
Important points about paper styles
Failures in game research education
| Product # | 4623086925 |
|---|---|
| Weight | 420 g |
| Product package size | 21 x 15 x 2 cm |
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